dungeons guide detail (Dungeons Guide)



=== Dungeons Guide ===

Dungeons are instanced — each player gets their own unique layout
when entering.

Entering a dungeon:
  Go to the Wasteland Gate (west of Haven) and type:
  dungeon enter <theme>

Dungeon themes:
  vault   — Pre-war underground vaults. Moderate radiation.
             Feral ghouls and malfunctioning robots.
  subway  — Ruined metro tunnels. Low-moderate radiation.
             Mole rats, raiders, and radroaches.
  bunker  — Military installations. Higher radiation.
             Tougher enemies and better loot.

Dungeon layout:
  10-25 rooms connected in a path with occasional branches.
  Move forward with deeper / forward / d.
  Go back with back / retreat / b.
  Branch rooms use side / side passage.

What you'll find:
  - Enemies: hostile NPCs that attack on sight (use attack)
  - Containers: footlockers with loot (use open)
  - Radiation: rooms have varying rad levels (watch your rads!)
  - Mission objectives: quest items, targets, or terminals

Leaving:
  Type dungeon leave from anywhere to return to Haven.
  The dungeon instance is cleaned up after you leave.

Perks that affect dungeons:
  Explorer — generates 3 extra rooms
  Pathfinder — +15%/rank branch passage chance
  Scrapper — +1 item/rank in containers
  Scavenger — +1 loot roll/rank in containers
Exploration