dungeons guide detail (Dungeons Guide)
=== Dungeons Guide ===
Dungeons are instanced — each player gets their own unique layout
when entering.
Entering a dungeon:
Go to the Wasteland Gate (west of Haven) and type:
dungeon enter <theme>
Dungeon themes:
vault — Pre-war underground vaults. Moderate radiation.
Feral ghouls and malfunctioning robots.
subway — Ruined metro tunnels. Low-moderate radiation.
Mole rats, raiders, and radroaches.
bunker — Military installations. Higher radiation.
Tougher enemies and better loot.
Dungeon layout:
10-25 rooms connected in a path with occasional branches.
Move forward with deeper / forward / d.
Go back with back / retreat / b.
Branch rooms use side / side passage.
What you'll find:
- Enemies: hostile NPCs that attack on sight (use attack)
- Containers: footlockers with loot (use open)
- Radiation: rooms have varying rad levels (watch your rads!)
- Mission objectives: quest items, targets, or terminals
Leaving:
Type dungeon leave from anywhere to return to Haven.
The dungeon instance is cleaned up after you leave.
Perks that affect dungeons:
Explorer — generates 3 extra rooms
Pathfinder — +15%/rank branch passage chance
Scrapper — +1 item/rank in containers
Scavenger — +1 loot roll/rank in containers
Exploration