combat guide detail (Combat Guide)
=== Combat Guide === Combat in Atomic Wasteland is turn-based with 3-second rounds. Starting combat: Type attack <target> to engage an enemy NPC. Each round: 1. You attack the enemy. 2. If the enemy survives, it attacks you back. 3. Repeat until one side falls (or you flee). Hit chance: Base 70% + (your AGI - enemy AGI) x 3%. Clamped between 5% and 95%. Critical hits: Crit chance = LCK x 2% (max 50%). Crits deal 1.5x damage (more with Better Criticals perk). Damage: Weapon damage roll + STR bonus (melee, each point above 5). Modified by perks: Gunslinger (+10%/rank for pistols), Rifleman (+10%/rank for rifles), Big Leagues (+10%/rank for melee), Bloody Mess (+5% all), Adrenaline (+15%/rank below 30% HP). Damage Resistance: Armor DR + Toughness perk (+1/rank) + Med-X buff (+3) reduces incoming damage. Minimum damage is always 1. Chems in combat: Use chems before entering a dungeon for temporary boosts: Psycho (+25% damage), Jet (+20% hit chance), Buffout (+3 melee damage), Med-X (+3 DR). Buffs expire after 60-90 seconds and you'll be notified when they wear off during combat. Fleeing: Type flee during combat to escape. Fleeing always succeeds. Death: No permadeath. You respawn at Haven with 50% HP and lose 10% caps. Loot: Defeated enemies drop items and caps based on their loot table.
Combat