special detail (Special)
=== S.P.E.C.I.A.L. Stats === Your character is defined by seven primary stats. During character creation each ranges from 1 to 10 and you distribute 40 points. After chargen, stats can be raised up to 15 by spending SPECIAL points earned from leveling up (+1 per level, levels 2-50). Use specialup to spend your points. STR — Strength Affects melee damage. Each point above 5 adds +1 to melee/unarmed damage rolls. Important for Big Leagues perk users. PER — Perception Awareness and accuracy. Unlocks perks like Rifleman and Locksmith. Important for spotting hidden things and ranged precision. END — Endurance Determines your max HP (50 + END x 10). Also affects radiation resistance through perks. Higher END means more survivability. CHA — Charisma Influences trading prices through the Cap Collector perk. Future systems may use CHA for dialogue and NPC interactions. INT — Intelligence Unlocks science-related perks like Hacker and Scrapper. Future systems may grant bonus XP based on INT. AGI — Agility Directly affects hit chance in combat. Each point of AGI difference gives +/- 3% hit chance. Also unlocks Gunslinger perk. LCK — Luck Affects critical hit chance (LCK x 2%, up to 50%). Also unlocks Fortune Finder, Better Criticals, and Grim Reaper's Sprint. Raising stats after chargen: You earn +1 SPECIAL point per level (levels 2 through 50). That's up to 49 bonus points. Each stat caps at 15. Use specialup <STAT> to spend points (e.g., specialup STR). Type stats to view your current SPECIAL values. Type specialup to see and spend your SPECIAL points.
Character